Early War Gaming and Wild West Role-playing

In 1913 H.G. Wells published Little Wars, a set of rules for playing with toy soldiers. His book would be the first in a new genre of gaming, commonly referred to as war gaming. In the 70’s, war gaming was adapted by TSR for the popular release of the role-playing game Dungeons & Dragons. TSR’s second role-playing game, Boot Hill, was a Wild West RPG released the following year. While the Old West role-playing I witnessed in Second Life’s Sigil seemed very random at first glance, it proceeded a 30-year tradition of Wild West role-playing.

Eric Hotz has assembled an incredible online resource of Wild West Game Rules. The page acts as both a directory of Wild West role-playing and wargames, and also links to rules if they’re available online. There are so many games available that I’ve only begun to read about each one individually - their instructions even offer maps of how towns should be oriented and characters act. Eric owns a store called Whitewash City that sells 3D Wild West Paper/Card-Stock PDF models to use within these games. The image above is a town created using his kits.

The incredible variation in representations of historical architecture parallels the inaccuracies I’ve witnessed within Second Life - an uncompromising tendency to blend ideas of the past with modern-day architecture to create something holding salient historical traits but often out of context.

Posted in Dungeons & Dragons, H.G. Wells, Role-playing, West

One Response to “Early War Gaming and Wild West Role-playing”


The Pre-History of RPGs - in education? at Dave Lester’s Finding America May 29th, 2007 at 10:22 pm

[...] games that thoroughly describes its origins in far greater detail than my previous post on early war gaming and Wild West roleplaying. Studying Wild West roleplaying simulations in Second Life I’ve continuously asked myself where [...]



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